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Honkai_ Star Rail Archer materials and kit

Author: Ethan Wang | Published On: January 01, 0001 |
Recent updates

July 16, 2025: Archer is now playable in Honkai: Star Rail, so we know what his final kit, Eidolons, and materials are. With his release, we've removed any trace of beta leaks from the page, and replaced them with official information. Good luck building Archer!

Archer was added as part of the Fate/Stay Night collaboration in version 3.4 of , and you can claim one free copy of him right up until the end of version 3.6. Dr Ratio sends his nod of approval, I'm sure.

Make sure you also take a nosy at Archer's kit and Eidolons too, to see if his playstyle sounds worth some extra pulls or not.

Archer's ascension materials in Honkai: Star Rail

(Image credit: miHoYo)

Archer's ascension materials in Star Rail are:

  • 15 Extinguished Core
  • 15 Glimmering Core
  • 15 Squirming Core
  • 65 Darkveil Moonlight
  • 308,000 credits

You need to take on the 'Shape of Gelidmoon' Stagnant Shadow boss to collect Darkveil Moonlight. Whereas killing Fragmentum monsters, taking on certain Golden Calyxes, and collecting the right assignment rewards are the best ways to get Extinguished Core, Glimmering Core, and Squirming Core.

You can also take advantage of the Omni-Synthesizer to exchange other materials to get what you need to ascend Archer instead. This is a good way to save Trailblaze Power and fuel if you've just finished a recent farming spree, or have a lot of extra materials rattling about your inventory.

Archer's trace materials in Honkai: Star Rail

(Image credit: miHoYo)

Archer's trace materials in a Star Rail are:

  • 8 Tracks of Destiny
  • 12 Guardian’s Lament
  • 18 Meteoric Bullet
  • 41 Extinguished Core
  • 56 Glimmering Core
  • 58 Squirming Core
  • 69 Destined Expiration
  • 139 Countertemporal Shot
  • Three million credits

This is the total you need to bring all of Archer's traces to their max levels. So you don't actually have to farm this much if you're [[link]] not interested in maxing out his skills and passive boosts.

As for the materials not mentioned in the section above: Guardian’s Lament is obtained from the 'End of the Eternal Freeze' Echo of War, and farming the 'SoulGlad Scorchsand Audition Venue' Bud of Hunt (Crimson Calyx) is the best way to get Meteoric Bullet, Destined Expiration, and Countertemporal Shot.

Again, you can use the Omni-Synthesizer to exchange other things to get these trace materials, but you can't use the Omni-Synthesizer to get Tracks of Destiny. These are obtained by taking part in events, the Simulated Universe, spending your currencies at the Embers Exchange and Starlight Exchange shops, and levelling up the battle pass.

Archer's kit in Honkai: Star Rail

(Image credit: miHoYo)

Archer is a five-star Quantum attacker of the Hunt path, breaking Star Rail's streak of only having women Quantum characters. Congrats Archer! Welcome to the gals' mono Quantum teams.

Not all characters of the same path or element play the same, however, so to help you understand how he works, here's Archer's kit:

Swipe to scroll horizontally

Basic Attack

Kanshou and Bakuya - Archer deals Quantum damage equal to 50% of his Attack to one designated enemy.

Skill

Caladbolg II: Fake Spiral Sword - Archer enters the Circuit Connection state and deals Quantum damage equal to 180% of his Attack to one designated enemy. When using his Skill in the Circuit Connection state, Archer's current turn doesn't end, and the damage dealt by his Skill increases by 60%. This effect can be stacked [[link]] up to two times, lasting until he exits the Circuit Connection state. After actively using his Skill five times, or when Skill Points are insufficient to use the Skill again, Archer's Skill causes him to exit the Circuit Connection state. Archer also exits the Circuit Connection state after all enemy targets have been defeated in each wave.

Alternative Skill

End - Exits the Circuit Connection state and ends the turn.

Ultimate

Unlimited Blade Works - Archer deals Quantum damage equal to 600% of his Attack to one designated enemy and gains two Charges, up to a maximum of four Charges.

Talent

Mind's Eye (True) - After Archer's teammate attacks an enemy target, he consumes one Charge and immediately launches a Follow-up attack on the primary target, dealing Quantum damage equal to 100% of his Attack. One Skill Point is also recovered. Additionally, if the target is defeated before this Follow-up attack is launched, the Follow-up attack will be directed at one random enemy instead.

Technique

Clairvoyance - Archer immediately attacks the enemy, and after entering combat, he deals Quantum damage equal to 200% of his Attack to all enemies, and he gains one Charge.

Bonus ability one

Guardian - After allies gain a Skill Point, if there are four Skill Points or more, Archer's Crit Damage increases by 120% for one turn.

Bonus ability two

Hero of Justice - When Archer enters battle, he gains one Charge.

Bonus ability three

Projection Magecraft - When Archer is on the field, the maximum Skill Point limit is increased by two.

The percentages above are calculated from Archer's level one skills.

Summed up, Archer is a single-target attacker who can use his skill up to five times in a single turn, as long as you have the required skill points to do so. This is similar to how Imbibitor Lunae plays. So you'll want to play Archer in teams where allies use their skill points as little as possible, or with characters like Sparkle who increase the amount of skill points you have.

Archer also consumes Charges to launch a follow-up attack when an ally hits an enemy, with Charges built up by using his ultimate, technique, and when entering battle (as long as his third 'Projection Magecraft' bonus ability is unlocked).

All in all, Archer's kit is pretty simple to understand and play. A blessing when compared to some other characters out there (I'm looking at you and your annoying Speed requirements, Aglaea).

Archer's Eidolons in Honkai: Star Rail

(Image credit: miHoYo)

If you've got a fat stack of Stellar Jade burning a hole in your virtual pockets, then getting Eidolons by pulling multiple copies of Archer on his banner is something you might want to consider.

However, for the average player, I'd advise against going for Eidolons, as your pulls are often better spent on getting a five-star weapon, or saving them for another character entirely.

If it helps make a decision, here are Archer's Eidolons in Honkai: Star Rail:

Swipe to scroll horizontally

The Unreached Dream (E1)

After using Archer's Skill three times within one turn, two Skill Points for allies are recovered.

The Unfulfilled Happiness (E2)

When using his Ultimate, Archer reduces the enemy target's Quantum Resistance by 20%, and induces Quantum Weakness for it, lasting for two turns.

The Untamed Will (E3)

Increases the level of Archer's Skill by two with a maximum upgrade level of 15, and increases the level of his Basic Attack by one, with a maximum upgrade level of 10.

The Unsung Life (E4)

Increases Archer's Ultimate damage dealt by 150%.

The Nameless Watch (E5)

Increases the level of Archer's Ultimate and Talent by two, with a maximum upgrade Level of 15.

The Endless Pilgrimage (E6)

When his turn starts, Archer immediately recovers one Skill Point for allies. The maximum number of stacks allowed for the damage boost effect provided by Archer's Skill increases by one. The Skill damage dealt also ignores 20% of Defence.


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